

Anyone who uses seaplanes has probably already done this, but those who haven’t tried it may find it difficult to trigger curves - unfortunately some people going through this have rated the product negatively, when in fact it was a lack of conguration on their own Sim. It is very important, however, to correctly configure your simulator for moving in the water. My desire is to add realistic axial movement, but for now we can rely on cornering with Aileron as the main feature and Rudder as an auxiliary feature. Therefore, unfortunately, do not expect a realistic behavior of the ship at sea for the time being. Using a realistic weight information of a vessel breaks the whole functioning of the vehicle in the water and this is a problem that goes beyond development - it needs to be adjusted in the SDK by Asobo. There is some drift in the mechanics of movement on water, but it is somewhat realistic on seaplanes, but does not work on ships.Ī bigger issue, however, is the weight vs. It’s true - navigation is in its nascent state when it comes to physics and behavior on the water. It really does look nice and is a good relaxing way to use the you for raising important points on the use of boats in the Sim. Thanks again! I’ll play around with this more today and maybe do a quick video in VR. Just don’t know what parameters they are showing. There seem to be several round dials with numbers… I think a few of them show engine RPM, but what do the other ones do? The needles move, so they seem to be operational. I also don’t know what any of the gauges do on the helm. I use a VR tablet which shows these things, but it would be cool to see these displayed on the helm. A simple heading indicator, wind direction indicator and a speedometer would be nice, too.

That would relieve the work of having to constantly tweak the yaw if there is any wind to hold heading. Something where you could pick a heading and then have the vessel hold that heading (maybe by manipulating the yaw automatically if it drifts off by 1 degree or something).

It’s really cool in VR - I bound 10 views to various locations around the vessel and was pretty easy to get around once I had the views bound to This is a pretty cool concept!! If you don’t mind, a few enhancement requests (not complaints Just for the future roadmap maybe) - A simple autopilot would be nice.

I think I had about 10 knots of wind directly off the port beam (lol now we get to use nautical terms in this sim I love it ) Worked out ok and ended up having some fun with this. So I bound my left-right on my hat switch to simply yaw left and yaw right… I find that I can pretty much hold a good-enough heading by just finding the sweet spot of yaw using clicks of the hat switch. After a bit of messing around with this last night off the coast of South Beach Miami, FL I figured out that using the yaw axis wasn’t working.
